pub trait SliceRandom: IndexedMutRandom {
// Required methods
fn shuffle<R>(&mut self, rng: &mut R)
where R: Rng + ?Sized;
fn partial_shuffle<R>(
&mut self,
rng: &mut R,
amount: usize,
) -> (&mut [Self::Output], &mut [Self::Output])
where Self::Output: Sized,
R: Rng + ?Sized;
}Expand description
Extension trait on slices, providing shuffling methods.
This trait is implemented on all [T] slice types, providing several
methods for choosing and shuffling elements. You must use this trait:
use rand::seq::SliceRandom;
let mut rng = rand::rng();
let mut bytes = "Hello, random!".to_string().into_bytes();
bytes.shuffle(&mut rng);
let str = String::from_utf8(bytes).unwrap();
println!("{}", str);Example output (non-deterministic):
l,nmroHado !leRequired Methods§
Sourcefn shuffle<R>(&mut self, rng: &mut R)
fn shuffle<R>(&mut self, rng: &mut R)
Shuffle a mutable slice in place.
For slices of length n, complexity is O(n).
The resulting permutation is picked uniformly from the set of all possible permutations.
§Example
use rand::seq::SliceRandom;
let mut rng = rand::rng();
let mut y = [1, 2, 3, 4, 5];
println!("Unshuffled: {:?}", y);
y.shuffle(&mut rng);
println!("Shuffled: {:?}", y);Sourcefn partial_shuffle<R>(
&mut self,
rng: &mut R,
amount: usize,
) -> (&mut [Self::Output], &mut [Self::Output])
fn partial_shuffle<R>( &mut self, rng: &mut R, amount: usize, ) -> (&mut [Self::Output], &mut [Self::Output])
Shuffle a slice in place, but exit early.
Returns two mutable slices from the source slice. The first contains
amount elements randomly permuted. The second has the remaining
elements that are not fully shuffled.
This is an efficient method to select amount elements at random from
the slice, provided the slice may be mutated.
If you only need to choose elements randomly and amount > self.len()/2
then you may improve performance by taking
amount = self.len() - amount and using only the second slice.
If amount is greater than the number of elements in the slice, this
will perform a full shuffle.
For slices, complexity is O(m) where m = amount.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.