Struct KdlDocument

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pub struct KdlDocument { /* private fields */ }
Expand description

Represents a KDL Document.

This type is also used to manage a KdlNode’s Children Block, when present.

§Examples

The easiest way to create a KdlDocument is to parse it:

let kdl: KdlDocument = "foo 1 2 3\nbar 4 5 6".parse().expect("parse failed");

Implementations§

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impl KdlDocument

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pub fn new() -> Self

Creates a new Document.

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pub fn span(&self) -> SourceSpan

Gets this document’s span.

This value will be properly initialized when created via KdlDocument::parse but may become invalidated if the document is mutated. We do not currently guarantee this to yield any particularly consistent results at that point.

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pub fn set_span(&mut self, span: impl Into<SourceSpan>)

Sets this document’s span.

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pub fn get(&self, name: &str) -> Option<&KdlNode>

Gets the first child node with a matching name.

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pub fn get_mut(&mut self, name: &str) -> Option<&mut KdlNode>

Gets a reference to the first child node with a matching name.

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pub fn get_arg(&self, name: &str) -> Option<&KdlValue>

Gets the first argument (value) of the first child node with a matching name. This is a shorthand utility for cases where a document is being used as a key/value store.

§Examples

Given a document like this:

foo 1
bar false

You can fetch the value of foo in a single call like this:

assert_eq!(doc.get_arg("foo"), Some(&1.into()));
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pub fn iter_args(&self, name: &str) -> impl Iterator<Item = &KdlValue>

Returns an iterator of the all node arguments (value) of the first child node with a matching name. This is a shorthand utility for cases where a document is being used as a key/value store and the value is expected to be array-ish.

If a node has no arguments, this will return an empty array.

§Examples

Given a document like this:

foo 1 2 3
bar #false

You can fetch the arguments for foo in a single call like this:

assert_eq!(
  doc.iter_args("foo").collect::<Vec<&KdlValue>>(),
  vec![&1.into(), &2.into(), &3.into()]
);
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pub fn get_arg_mut(&mut self, name: &str) -> Option<&mut KdlValue>

Gets a mutable reference to the first argument (value) of the first child node with a matching name. This is a shorthand utility for cases where a document is being used as a key/value store.

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pub fn iter_dash_args(&self, name: &str) -> impl Iterator<Item = &KdlValue>

This utility makes it easy to interact with a KDL convention where child nodes named - are treated as array-ish values.

§Examples

Given a document like this:

foo {
  - 1
  - 2
  - #false
}

You can fetch the dashed child values of foo in a single call like this:

assert_eq!(
    doc.iter_dash_args("foo").collect::<Vec<&KdlValue>>(),
    vec![&1.into(), &2.into(), &false.into()]
);
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pub fn nodes(&self) -> &[KdlNode]

Returns a reference to this document’s child nodes.

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pub fn nodes_mut(&mut self) -> &mut Vec<KdlNode>

Returns a mutable reference to this document’s child nodes.

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pub fn format(&self) -> Option<&KdlDocumentFormat>

Gets the formatting details (including whitespace and comments) for this entry.

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pub fn format_mut(&mut self) -> Option<&mut KdlDocumentFormat>

Gets a mutable reference to this entry’s formatting details.

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pub fn set_format(&mut self, format: KdlDocumentFormat)

Sets the formatting details for this entry.

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pub fn len(&self) -> usize

Length of this document when rendered as a string.

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pub fn is_empty(&self) -> bool

Returns true if this document is completely empty (including whitespace)

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pub fn clear_format(&mut self)

Clears leading and trailing text (whitespace, comments). KdlNodes in this document will be unaffected.

If you need to clear the KdlNodes, use Self::clear_format_recursive.

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pub fn clear_format_recursive(&mut self)

Clears leading and trailing text (whitespace, comments), also clearing all the KdlNodes in the document.

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pub fn autoformat(&mut self)

Auto-formats this Document, making everything nice while preserving comments.

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pub fn autoformat_no_comments(&mut self)

Formats the document and removes all comments from the document.

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pub fn autoformat_config(&mut self, config: &FormatConfig<'_>)

Formats the document according to config.

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pub fn parse(s: &str) -> Result<Self, KdlError>

Parses a string into a document.

If the v1-fallback feature is enabled, this method will first try to parse the string as a KDL v2 document, and, if that fails, it will try to parse again as a KDL v1 document. If both fail, a heuristic will be applied to try and detect the “intended” KDL version, and that version’s error(s) will be returned.

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pub fn parse_v2(s: &str) -> Result<Self, KdlError>

Parses a KDL v2 string into a document.

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pub fn ensure_v2(&mut self)

Makes sure this document is in v2 format.

Trait Implementations§

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impl Clone for KdlDocument

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fn clone(&self) -> KdlDocument

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for KdlDocument

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for KdlDocument

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Display for KdlDocument

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl FromStr for KdlDocument

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type Err = KdlError

The associated error which can be returned from parsing.
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fn from_str(s: &str) -> Result<Self, Self::Err>

Parses a string s to return a value of this type. Read more
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impl Hash for KdlDocument

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IntoIterator for KdlDocument

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type Item = KdlNode

The type of the elements being iterated over.
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type IntoIter = IntoIter<<KdlDocument as IntoIterator>::Item>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl PartialEq for KdlDocument

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for KdlDocument

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.